Waddling Down Memory Lane: Marvel Super Hero Takeovers

Club Penguin's Marvel Superhero (Super Hero?) Takeovers of 2012 and especially 2013 are very fondly remembered. For good reason too- the takeovers had more costumes available than even Halloween parties, more role play opportunities for all players than any party before, and interactive activities and party exclusive mini-games a la Medieval Parties. In short, here's a lot to love about these parties. The music was even composed by the legendary Screenhog. But if you're not already fully convinced, keep reading.

Marvel Super Hero Takeover 2012 Login Screen
Marvel Superhero Takeover 2012 was the very first Disney-related party of Club Penguin. Originally, the party was the subject of controversy in the community, with popular bloggers like Saraapril speaking out in concern that Club Penguin was turning into "Club Disney". However, on the party's release in June 2012, it turned out to have the biggest attendance in Club Penguin recent history. It attracted media attention from news sources because it was a never-before-seen collaboration between Club Penguin and another company, Marvel, who was recently acquired by Disney at the time.

The crossover came as a shock to everyone, too- Marvel was a big household name and Club Penguin, although still decently popular, was on the decline. The party boosted the fanbase of Club Penguin as well. From what I've observed over the past few years, many modern Club Penguin players joined in 2012- and most of them ended up staying from this party.

Marvel Super Hero Takeover 2012 Downtown Showdown
Other than the increase of players- there's tons of elements of the original 2012 Super Hero Takeover that make it stand out above the rest. Members could become superheroes or supervillians based on The Avengers, The Amazing Spiderman, and other Marvel properties- with a very wide variety of costumes. All players could become apart of the police force or a burglar with outfits that were available for all players. All decorated rooms could be damaged or repaired by power gloves, which added to the immersion and roleplaying.
Marvel Super Hero Takeover 2012 Gift Shop
In terms of story, a meteor crashed on Club Penguin shortly after the Medieval Party 2012. When penguins found out about the meteor, some penguins gained super powers from the radiation- and some penguins decided to use that power for evil, while others used their newfound powers for good and fighting evil. The plot itself is simple, doesn't rip the story directly from any film, and fits the atmosphere of the party.

Choose Your Side! Introduction Screen - Marvel Super Hero Takeover 2012
 The interface was adjusted specifically for this party as well- all players could choose to be a Hero, Villian, or Citizen and the circle around their penguin would reflect their status. Heroes and villains could buy special gloves to change their surroundings and interact with the Downtown Showdown. The newspaper had a clever format, too- the front article was written for Heroes and Citizens, and the back was written for Villians. The extra effort put into this party was very apparent, and much appreciated. Overall, the Marvel Super Hero Takeover 2012, for what it lacked in quantity in rooms, it more than made up for in quality. It's important to Club Penguin history because it introduced and brought back players to the game. 

The Marvel Super Hero Takeover 2013 was a bigger, better version of it's 2012 counterpart. All new rooms were added, including iconic Marvel locations like the S.H.E.I.L.D helicarrier and Stark Tower. New costumes were introduced from Iron Man 3 and Hulk and The Agents of S.M.A.S.H. in addition to the original collection from the last Marvel Takeover, and all players could get a new version of the police uniform and burglar outfit. 

Marvel Super Hero Takeover 2013 Login Screen

The story for the Marvel Super Hero Takeover 2013 is very different from the original. Power Crystals started growing at random in Club Penguin to a similar effect as the Meteor from the previous year- yet the Power Crystals worked differently. The more Power Crystals a penguin had- the more their super powered abilities would work. The storyline was about researching the Power Crystals (as such, Gary visited during the event), and the power struggle between villians and heroes to retrieve the Crystals. It's a more compelling story than the 2012 party- and it's still not borrowing from any Marvel movie! (It's interesting to note, because later Club Penguin Disney events would borrow the storyline directly. Ex. Zootopia takeover, Finding Dory takeover) The newspaper was again half villian/hero, which added to the depth of the event even further.

Breaking the Giant Crystal in Super Hero Bounce - Marvel Super Hero Takeover 2013
The class system from the last Marvel party was once again present- to a higher degree. Depending on whether you chose Villain or Hero, you could play either a Super Hero Bounce or the Robot Factory mini-game. Creating robots would allow you to transform into your robot creation in-game, with the ability to destory town property. In Super Hero Jump, you would collect Power Crystals to obtain power gloves, one made for fixing property, and others to stop villians and destroy property. Each interface gave you either a Hero Hoodie (with an unlockable Super Hero Hoodie) or Robot Hoodie, available for all players. The mini-games had to be revisited every so often to either repair your robots or obtain more Power Crystals, which  the power gloves need to function- so they added a crucial role to the story and the event.

Marvel Super Hero Takeover 2012 Iceberg (Penguins could walk on the locations of Club Penguin to knock them down!)
Because of the mini-games, interactions, and story being tied together in a nice package during this event, the Marvel Super Hero Takeover 2013 is one of my top five all time favorite parties. If you want a prime example of an excellent takeover, look no further than this party. You won't be disappointed.

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